Honkai: Star Rail
My favourite kind of rabbit hole: mythology, cosmic stakes, clues that reframe what you thought the story was doing.
PERSONAL PLAY HISTORY / NOT A TIER LIST
I like playing games. I also like opening the hood: tracing a quest system, tuning a build, asking why a boss works, or following a story until the whole universe starts looping back on itself.
Browse the shelf7 games / filter by what I notice
Need a nudge? Let the shelf pick a rabbit hole.
My favourite kind of rabbit hole: mythology, cosmic stakes, clues that reframe what you thought the story was doing.
Character builds, team choices, and making a free-to-play account stretch its resources as far as possible.
A game that keeps making room for the next experiment: a world, a build, a server, one more “what if?”
Difficulty ramps, strange item paths, boss patterns, and the good feeling of finally making a build click.
A world that lets its map, movement, silence, and difficulty do a lot of the storytelling.
A very honest feedback loop. Rhythm, aim, clicking, consistency — every weak link gets a chance to announce itself.
Survival systems on one screen, graphics settings on the other. I care about the actual look, not just the biggest frame-rate number.
Progression, combat, economies, hidden dependencies. The machinery under the experience.
Timing, patience, optimization, exploration, or letting go of the plan I walked in with.
Consequences, repeated images, and moments that feel different once you know what came before.
THE GAME I WANT TO MAKE