PERSONAL PLAY HISTORY   /   NOT A TIER LIST

Games I keep
thinking about.

I like playing games. I also like opening the hood: tracing a quest system, tuning a build, asking why a boss works, or following a story until the whole universe starts looping back on itself.

Browse the shelf
01THE CURRENTLY-UNSORTED SHELF

Pick a lens.

7 games   /   filter by what I notice

THE QUESTION-MARK MACHINE

Need a nudge? Let the shelf pick a rabbit hole.

Ⅲ
01   /   COSMIC LORE

Honkai: Star Rail

My favourite kind of rabbit hole: mythology, cosmic stakes, clues that reframe what you thought the story was doing.

storysystems
✦
02   /   ACCOUNT TINKERING

Genshin Impact

Character builds, team choices, and making a free-to-play account stretch its resources as far as possible.

systemsplanning
▦
03   /   THE SANDBOX

Minecraft

A game that keeps making room for the next experiment: a world, a build, a server, one more “what if?”

sandboxsystems
⚒
04   /   PROGRESSION

Terraria

Difficulty ramps, strange item paths, boss patterns, and the good feeling of finally making a build click.

challengesystems
◌
05   /   QUIET EXPLORATION

Hollow Knight

A world that lets its map, movement, silence, and difficulty do a lot of the storytelling.

challengeexploration
◉
06   /   TINY IMPROVEMENTS

osu!

A very honest feedback loop. Rhythm, aim, clicking, consistency — every weak link gets a chance to announce itself.

challengemechanics
⌁
07   /   TECHNICAL FIDELITY

ARK: Survival Evolved

Survival systems on one screen, graphics settings on the other. I care about the actual look, not just the biggest frame-rate number.

systemsperformance
02WHAT I LOOK FOR

Play first.
Then start asking why.

THE SYSTEM

What are the real rules?

Progression, combat, economies, hidden dependencies. The machinery under the experience.

THE FEEL

What does it ask of me?

Timing, patience, optimization, exploration, or letting go of the plan I walked in with.

THE STORY

How do the pieces remember?

Consequences, repeated images, and moments that feel different once you know what came before.

THE GAME I WANT TO MAKE

What if the rules
were part of the story?