Our team won the Tunisian championship. I worked on robot design and lead programming.
AMENALLAH JARRAY / LWAPSY ONLINE
I like systems with a story.
I study computer engineering, but my brain keeps wandering toward games: the code beneath a mechanic, the story inside a system, and the tiny choice that changes everything.
See what I’m buildingCurious about
how it all works.
I’m Amenallah, online as LWapsy. I’m an engineering student in Tunisia with one foot in code and the other in game design. I like taking things apart until I can see how the moving pieces change the experience.
That started with robotics: building the robot, writing the code, tuning the line follower, and finding out what happens when the theory meets the floor. These days the same curiosity keeps wandering into games, systems, and stories.
This site is part sketchbook, part project shelf, part proof that a personal website can be more fun than a résumé. There’s room for unfinished ideas here. That’s usually where the interesting bits are.
Built one robot.
Got curious about everything.
The part where a plan meets a physical world is still one of my favourite things.
We took the robot and our work to the regional competition and finished fourth.
LEGO Mindstorms, line following, and the satisfying work of getting a real system to behave.
AND KEEP LOOKING A promise begins with a single glance.
A narrative game concept
COTé:
PTC
A child looks up at the stars and promises to reach them. The person who finally gets there may have forgotten why.
A science-fiction story about memory, identity, and the distance between the dream we make and the person who has to live it.
Step into the project CONCEPT & REFINEMENTA few things I keep pulling apart.
A little collection of the ideas I keep returning to.
More will find their way here.
Mechanics with
consequences
Branching worlds, hidden routes, and choices that actually change what happens.
Stories with
a long echo
Cosmic scale, time loops, impossible questions, and a small human center.
What makes
it tick
Robots, computers, game engines, and the satisfying details under the surface.
Nothing here is quite finished. That’s kind of the point.
I like to know
what’s under the hood.
Whether it’s a game build, a robot, or a new tool, I want to understand what the system is doing before I decide what to change. The fun is in getting from “this feels off” to “here’s why.”
Notice
Something is slow, strange, or doing something I didn’t expect.
Take it apart
Follow the cause through the rules and moving pieces.
Try a fix
Change one thing. Keep the actual constraints in view.
Check the feel
A better number means little if the experience got worse.
ROBOTS, RULES & LITTLE EXPERIMENTS
Let’s make the
system move.
I built a tiny line-following sandbox you can tune yourself. Move the P, I, and D controls and see how the virtual robot answers.
Step into the workshopGAME SEEDS / ROBOT QUESTIONS / SMALL WORLDS
Put a few pieces
together. See what grows.
A little interactive greenhouse for odd prompts. Grow a game idea, stitch together a pocket world, and save the seeds you want to keep turning over.
Wander into the idea gardenA place to keep
the good bits.
Eventually this is where the longer stories, passing thoughts, and things I want to remember will live. For now, consider this the beginning of a very long list.
A system can tell a story without saying a word.
YOU MADE IT TO THE END
Well, hello there.
Thanks for stopping by my little patch of the internet.
Take me back to the top