A SMALL MACHINE FOR WHAT-IFS
Ideas are
better when
they grow wild.
Pick a seed, add a strange little rule, and see where it wanders. Nothing here needs to become a project. Sometimes the fun part is just turning the idea over.
Plant somethingStart with a seed.
Choose a patch, then let the little machine combine its ingredients.
ONLY EARLY DRAFTS
A quiet exploration game where the map slowly redraws itself around the places you avoid.
A useful rule: every discovery should change one small thing you thought you knew.
Pick a patch and see what grows.
Build a tiny
pocket world.
Every place gets a setting, a rule, and a missing thing. Mix them together and you have somewhere to begin.
Mix the ingredients, then take the place somewhere.
A town at the end of a long cable wakes beneath a sky full of wires. Here, shadows point toward whatever you miss most. Somewhere in the town, a chair that is always warm has been left waiting.
A few places to begin.
Tap a card to move its seed into the greenhouse.
CHANGE THE REST
Keep the ones
you want to revisit.
Saved seeds stay in this browser, on this device.
Nothing planted here yet. Save a seed above when one catches your eye.
These are starting points, not assignments. Keep a sentence, swap the rest, or close the tab and let it compost.
THAT’S ENOUGH TO GET GROWING
A small idea
can go somewhere.
Take one to a game, a story, a robot, or absolutely nowhere in particular.