Notice the world
A sensor sees the line. A player sees a warning, a door, a character, or an impossible signal.
OPEN WORKBENCH / EXPERIMENTS WELCOME
I like the moment a black box starts making sense. This is a little corner for tracing inputs, adjusting rules, and finding out what the system does next.
Try the line-following benchA TINY CONTROL LOOP YOU CAN TOUCH
My FLL team used PID-based line following on a LEGO Mindstorms EV3 robot. This browser demo is an illustrative sandbox, not telemetry or a recovered copy of that robot’s settings.
The pale line is the track. The mint trace is the robot’s path. Try increasing P, then add a little D to calm the response.
Adjust the gains, then start the run.
The objects are different. The satisfying part is familiar: send something into a system, get a response, and learn from the gap between what you expected and what happened.
A sensor sees the line. A player sees a warning, a door, a character, or an impossible signal.
The controller corrects. The game applies its rules. The designer decides what information to give you.
The robot finds the track again. The world changes. Then there’s a new reason to try.
Team robotics: robot design, lead programming, and the delight of getting a real machine around a real course.
Read the competition storyA science-fiction concept where imperfect control, quiet, mission markers, and memory are part of the storytelling.
Explore the projectA static site, a few interactions, and a chance to see what can live on a tiny hosting setup.
Back to the portfolioBENCH STATUS: STILL OPEN
Take the same curiosity into the game world.